Cargo! The Quest For Gravity (impressions)

I’ve always loved weird games. Games that are really out there, like weird dreams and Pyschonauts. I am sure I have forgotten some, but you get the general idea. So today Jim Sterling posted a link on twitter about a game called Cargo! The quest for gravity. The game is developed by ice-pick lodge a Russian developer. If I read it right, the entire studio is in a two bedroom apartment. As always this will not be a review, just me sharing my thoughts on this unique wild little game.

I am not really sure what to make of the game to be honest. Basically a race of naked midgets called buddies accidentally shoot you down as you tried to deliver cargo to them. So your job now is to help the buddies and their mechanical gods. Interestingly the destruction of the earth in this game was caused by these gods. There is also a mechanical devil who will give you advice to go along with the jobs the gods have given you. You’ll notice a lot of religious allegory peppered through out the game. It isn’t obnoxious, in fact it makes the game that much more twisted. How you complete your tasks are just as out there.

The buddies love fun, in fact if you kick one of them he will shoot out a bunch of fun. Kick them a few times and they will have a fun overload and explode. Fun is currency you use to buy parts. The parts are for building different vehicles you use to navigate the odd and wrecked earth. They are also essential for completing all the different task you asked to perform. I have not gotten that far in the single player, but it was hard to put down. The atmosphere, art style and twisted humor make it a very enjoyable experience. On top of the single player campaign you can also head for the sandbox.

The sandbox is filled with buddies and takes place in the same area as the campaign. This mode gives you the freedom to create the wildest vehicles your imagine can think of. Whether they work or not only comes with lots of trial and error. You have plenty of buddies on hand to get fun from. So you will have plenty of cash to go wild on building your creations. Considering how easily I can be amused by sandbox games or modes, this portion of the game alone is worth the twenty dollar purchase price.  As you can see from the screen shots I have a lot of fun  building vehicles and seeing if they work.

As I said I am early in the single player so I can’t recommend purchasing this game at this point. That said if you enjoy strange or weird games, I would suggest checking it out. It is on Steam and if you do a quick Google search on the title, there is quite a bit of news out there. I mean it’s got naked midgets with odd faces. You can kick them over and over. How can you pass up on that, I know I couldn’t. There is always room for something a bit nuts in my game library.

 

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5 Responses to “Cargo! The Quest For Gravity (impressions)”

  1. Pat-Man says:

    Haha a game with midgets in it is right up your ally, Bruce. Nice first impressions and I hope to see your full thoughts / review of it in the future !

  2. _G_ says:

    Great breakdown of one bloody crazy looking title. Flying babies? Nuts… but worth a look for sure. Nice to see the wPo watermark on the photos here, we're taking over.

  3. Bruce McGee says:

    Thanks for the comments guys. I might give reviewing it a shot, but this impressions piece was tough to write. Will see. That is if intense debate lets me finally post my comment lol

  4. PatMan says:

    I like the water mark idea also and would use it on some of my stuff, if I knew how it was done..haha i guess you photoshopped it?

    • Bruce McGee says:

      Yep I just took Glasenator's logo and cleaned off the background. then I just cut and pasted it into the screen shot. I only did it because those are my screen shots. I actually took them myself on Steam. Maybe we can talk Glase into creating a WPO logo for future shots