With Deadly Towers, you have two checkpoints: at the very start of the entire game and at the mid-way point, which is just after the main fortress. Sure, the main fortress can seem like a daunting task at first, especially with the invisible pitfalls that land you in a random and seemingly inescapable dungeon, however if you already know the way up and don't get knocked around by the various traps and enemies, you'll get to the second checkpoint.
And that's especially important because once you've gotten to the second checkpoint, that's where the actual game begins anyway. There are 8 bells and 8 towers. You have to climb each tower, which is basically a straightforward mini-fortress, then fight its corresponding boss to light a bell. Once all 8 bells are lit, you trudge through the final mini-fortress and fight the final boss.
Are the bosses hard? Hell yes. You know what this reminds me of? Dark Souls. Think about it. You barely have any checkpoints, it's really easy to die and in general get fucked over, esoteric knowledge is needed to progress, there are upgrades but you have to know where to go for them...yeah, eerily similar. Sure, it's not going to win game of the year, but I think it deserves a better rap than it gets.
Anyway, that's my take.Statistics: Posted by gunsage — Tue Jan 14, 2014 8:24 pm
]]>