These days I’m kinda picky about puzzle games. This is strange too, because when I find a puzzle game I really like, I tend to stick with it. Diamond Dan is best described as an action/platformer/puzzle game that also has a strong point gathering element with lots of risk/reward elements as well. It’s a fun, but quickly difficult title, especially farther into the game and difficulty settings.
The biggest frustrations from Diamond Dan come from the fact that the labyrinth is constantly changing. Well, that and the way the game determines your bonuses is specifically by engaging and avoiding traps. So in other words, if you trigger an arrow trap, but manage to dodge it, you rack up a multiplier. After the multiplier is in effect, you should try to grab as much treasure as possible.
However, if you don’t hit a checkpoint and you get killed, you lose all that shit. So there’s definitive risk/reward at play, you constantly have to pay attention to your surroundings, and you can very easily get walled in if you’re not careful. It can be pretty frustrating, but overall Diamond Dan is a worthy addition to any puzzle gamer’s collection. Screenshots follow.