Really I just wanted to highlight the original Dungeon Siege, but hey, the others are cool too. I initially got into DS because of DS2, but I still think the original is my favorite. Why? Because it has a remarkably simple concept that it continuously builds on in a way that reflects what Diablo 2 has done, but from a more organic and interesting angle.
Okay, with the Diablo/Torchlight games, you’re encouraged to delve into dungeons or wherever and continuously build up your default class. You’re even given skill points when you level up to allow for additional customization. DS works quite a bit differently. There is no class. You’re just a simple farmer when this all starts and once shit goes down, you are absolutely NOT proficient in absolutely everything.
Over the course of the game you decide what you’re going to be proficient in by USING stuff. In other words, if you continuously use certain types of weapons, you get better at them and your stats level up to reflect this. If you use more spells, you become more of a mage type. It’s really interesting how it all plays out because the game very much leaves it up to you to decide how this is going to work.
This isn’t really as strong of a concept in the later games, but they’re still very fun all the same. I honestly feel that DS3 is the weakest of the bunch because even though it strikes a chord viscerally and from an overall high production angle, it loses a lot of what made the originals fun. Still, $30 for 3 classic dungeon crawlers…you can’t beat that (even less since it’s on sale). Screenshots follow.