There was nothing like that surprising first time that a Raptor came running out of the fog at us. We panicked. We switched from our knife to our pistol and hoped we had the time to shoot it dead as it ran in and attacked. Then many of us said out loud , ” That was awesome”! And awesome it was. Turok Dinosaur Hunter was a great and revolutionary FPS filled with superior visuals, more exploration, item collecting, smooth animations, great weapons, platform elements and freedom of movement than any other FPS had at the time. Truthfully, however, times changed very quickly back then as PC gaming caught up much faster than console makers expected, surpassing some of the early console shooters. Also, Goldeneye 007, Perfect Dark and even Turok 2 would soon display a superior FPS experiences to N64 gamers around the world. That said, however, it was the first Turok that really blew me away for the first time with real polygonal 3d graphics, full freedom of movement and amazing animations. The original Turok was simply breathtaking and very fun to play in its short time period where it could claim its fame on top of the FPS world. Not only was it an amazingly beautiful game for its time, it had what’s even more important in every title. It had great gameplay moments. Climbing up a cliff only to see a Dinosaur waiting for you at the top. Jumping into a river and swimming under water only to find a secret cave filled with interesting items and a new weapon. Then, as you turn around to leave and go under water again, a creature that was been following behind you in that same river emerges out of the water, into the cave and attacks. Exploring mysterious ruins for new weapons and keys while always wondering what will be coming out of the fog for you to shoot at next. As much as I loved Halo on the original X-BOX, the notion that some gamers think that Halo was the “first game to show that FPS can be done on consoles” is absolutely ridiculous. They obviously never played video games in the N64 era, they obviously never played Turok!
Patman Picks N64 Favorites. Turok Dinosaur Hunter.
October 30th, 2011 PatMan
They also never played GoldenEye or Perfect Dark.
I think the only knock on Turok was the system's limitations having to use fog to hide the depth of the game. Regardless, it was a great title for it's time.
The N64 fog !
Yes many developers used it ,especially early in the systems life to hide draw distance and it was very bad in the early N64 days in games like racing titles. If you look at Turok 2 and the for mentioned GE 007 and Perfect Dark you will see that with the larger cartridge sizes, the ram expansion and with developers future knowledge of the systems processor , some of but never all of the famous N64 fog would go away. It actually worked well in Turok IMO because of the atmosphere the fog gave to the game, it did NOT work well in racing games thats for sure.