Posts Tagged ‘fantastic’

Fantastic Adventures of Dizzy

General Overview A frustrating adventure platforming game with an even more frustrating inventory system that will constantly have you pulling your hair out, not only because it’s difficult, but also because it requires constant backtracking and remembering where you set down object X for puzzle Y. And yet, it’s still one of the most charming, […]

The Fantastic World of Japanese Games – Episode 5

Sometimes the mere mentioning that a game had RPG elements was enough to shelf the idea to bring it over. You’re going to see me pulling this excuse a lot because for every Mega Man, Castlevania, TMNT, Mario, Zelda, and whatever title that came out, you’d have a dozen or so RPGs that didn’t quite […]

The Fantastic World Of Japanese Games – Episode 4

Sometimes a game is deemed “too weird” to come to American soil. This doesn’t happen all the time and usually when it does, it’s for good reason. I mean, I guess so. All three of the games highlighted here definitely have their quirks, but should still definitely have come to America. Sadly, all three are […]

The Fantastic World of Japanese Games – Episode 3

Far too often a game simply won’t be released in America because…well, it’s predecessor failed. Now for me, this is never acceptable, but I do understand. If a game has a huge following in Japan AND it’s an RPG, but it doesn’t really take off in America, they’re more likely to continue the series in […]

The Fantastic World of Japanese Games – Episode 2

When playing Japanese SNES games on an emulator, often there are obvious and not so obvious reasons why a game may not have come out to America. The best way to think about it is was it an RPG, did it have suggestive themes, and did it have any sort of following here in America? […]

The Fantastic World of Japanese Games – Episode 1

People who understand emulation, even to a small degree, know all about the fantastic world of translated games that never left Japan. Most of the time it was for reasons like RPGs not selling well in America at the time, more mature content than they felt an American audience was ready for, or simply having […]