Posts Tagged ‘role’

Dragon Quest 9 – Sentinels of the Starry Skies

Available For: Nintendo DS Developer(s): Level-5 Publisher(s): Square Enix, Nintendo Release Date: 2010 Rating: E10+ Archetype(s): RPG, Traditional General Overview Level 5 and Square Enix are at it again with another fantastic RPG that incorporates much of the old with a little new to create a traditional, fun, and often tough little masterpiece. The very […]

Atelier Annie – Alchemists of Sera Island

Available For: Nintendo DS Developer(s): Gust Publisher(s): Gust, NIS America, Koei Release Date: 2009 Rating: E10+ Archetype(s): Anime, RPG, Sim General Overview A very odd entry in the already odd Atelier series by Gust, Atelier Annie concentrates on developing a resort with alchemy. Combat is far too simplistic, yet complicated and fairly uninspired. In fact, […]

Super Robot Taisen OG Saga – Endless Frontier

General Overview What other game can you play as ridiculously big busted anime babes, Xenosaga’s KOS-MOS included, beating the hell out of robots with tons of over the top juggling combos and super combos with an emphasis on a hit multiplier and tag outs AND claim it’s an RPG? Seriously, if there’s an answer to […]

Etrian Odyssey

General Overview Etrian Odyssey is a game neither for sissies or those expecting instant gratification. It’s “rape me in the ass” difficulty presents the player with ever-frustrating floors that increase seemingly exponentially in difficulty and prides itself on forcing you to grind as well as deal with constant trial and error. While it may not […]

5 Things I Hate About Skyrim

Skyrim has hit most gamers’ Game of the Year for 2011, if not their personal top 10 list. In saying that, I must admit it’s one of the finest games I’ve ever played. There are a few problems, however, that could have been ironed out to make the game even more fantastic and unfortunately these […]

The Fantastic World of Japanese Games – Episode 5

Sometimes the mere mentioning that a game had RPG elements was enough to shelf the idea to bring it over. You’re going to see me pulling this excuse a lot because for every Mega Man, Castlevania, TMNT, Mario, Zelda, and whatever title that came out, you’d have a dozen or so RPGs that didn’t quite […]

The Fantastic World Of Japanese Games – Episode 4

Sometimes a game is deemed “too weird” to come to American soil. This doesn’t happen all the time and usually when it does, it’s for good reason. I mean, I guess so. All three of the games highlighted here definitely have their quirks, but should still definitely have come to America. Sadly, all three are […]

The Fantastic World of Japanese Games – Episode 3

Far too often a game simply won’t be released in America because…well, it’s predecessor failed. Now for me, this is never acceptable, but I do understand. If a game has a huge following in Japan AND it’s an RPG, but it doesn’t really take off in America, they’re more likely to continue the series in […]

The Fantastic World of Japanese Games – Episode 2

When playing Japanese SNES games on an emulator, often there are obvious and not so obvious reasons why a game may not have come out to America. The best way to think about it is was it an RPG, did it have suggestive themes, and did it have any sort of following here in America? […]

The Fantastic World of Japanese Games – Episode 1

People who understand emulation, even to a small degree, know all about the fantastic world of translated games that never left Japan. Most of the time it was for reasons like RPGs not selling well in America at the time, more mature content than they felt an American audience was ready for, or simply having […]